
Fixed a case where Fanatec CSW 2.5 would be listed twice in controller profiles menu and would not be recognized after being turned off and on again while driving.Fixed car class specific pitstop actions that could sometimes not trigger in multiplayer.Fixed an issue where a traffic cone would be sometimes visible in a seemingly odd location when playing a replay.Fixed an issue where the game could start stuttering when playing long replay files.Fixed an issue where the game would fail to restart the engine if the player cancelled the pitstop right after confirming it.Fixed some issues with the 8-shaped layout of Suzuka where cameras or blue flag detections could be confused by the crossing section.Damage system - Fixed damage not being visually repaired for opponents in multiplayer after the opponent returned to garage to fix it.Damage system - Fixed detachable parts randomly disappearing in replays or being visible when they shouldn’t.Damage system - Prevented detachable parts of the cars from detaching when mechanical damage is disabled (to prevent loss of downforce after losing a wing).Damage system - Fixed an issue where car deformations could sometimes switch on and off when going backwards in a replay.Damage system - Fixed a case where the point of impact would not translate properly to the visual damage (for example formula cars were hard to damage visually).They can now always leave the option always enabled and let the game decide when to use it or not. H-Shifter users no longer need to change the H-Pattern gearbox option manually depending on the car they picked. Game no longer allows to drive a sequential gearbox car with an H-shifter.Xbox One controller - changed default keybindings to match the Xbox 360 pads.Added support for Thrustmaster TS-XW Racer wheel.
#Raceroom racing experience gt3 full#

Segnaliamo inoltre a tutti i fans di RaceRoom la prima gara online di test dedicata proprio alle vetture GT3, correte a questo link per iscrivervi. Oltre ai consueti bugfix e migliorie varie, elencate nel lungo changelog qui sotto, l'update ci mette a disposizione alcune interessanti novità: un primo supporto ufficiale all'uso del triplo schermo, l'eseguibile di gioco a 64bit e le tre nuove vetture GT3, Audi R8 LMS, Callaway Corvette C7 e Mercedes AMG. To me this is the best aI I have ever seen in any race sim I played in the past 25 years.Il team Sector3 ha appena rilasciato l'atteso aggiornamento di Novembre per il suo RaceRoom Racing Experience. It is more determined and does not give up as easily as AC's AI. The latter has been massively advanced beyond AC's AI. I recommend to try the >new < physics in GT3, and then also see the new AI that goes with them. "Dramatic" differences however there cannot be anyway, due to homologization in GT3. A car I like for the same reasons in both sims, would be for example the McLaren GT3. I just do not like these individual Mercedes driving characteristics, I cannot really adapt to their individual handling, I remain slow i n them therefore.

Like in AC, I for example avoid to drive the Mercedes cars in GT3 - for the same reasons like I avoid them in AC. A lot also depends on individual hardware/controller/FFB settings, is subjective.
#Raceroom racing experience gt3 update#
The differences are there, and with the last physics update more porminent than before, but they are not as strong as they can be in AC.
